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                                     Heroes of Might and Magic IV
                                        Artifacts Guide v.1.0
                                          by:Chino Gaston
                                           April 24 2002
                                       ccgaston@mydestiny.net



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TABLE OF CONTENTS
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I.   Disclaimer
II.  Introduction
III. Basic Equipment
  a. Armour
  b. Weaponry
  c. Accesories     
IV.  Treasure
  a. Armour
  b. Weaponry
  c. Accesories
  d. Tomes
V.   Minor Artifacts
  a. Armour
  b. Weaponry
  c. Accesories
  d. Amulets
  e. Wands
  f. Tomes
VI.  Major Artifacts
  a. Armour
  b. Weaponry
  c. Accesories
  d. Amulets
  e. Staves
  f. Tomes
VII. Relics
  a. Armour
  b. Weaponry
  c. Amulets
  d. Accesories
  e. Tomes

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I.  Disclaimer
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I don't have any relations with NWC and/or 3do. I created this guide for people 
who want to get
the best out of the wonderful game 3do and NWC published. This Document is 
100% non-profit. You
may put this up on your own website as long as you inform me this however 
may not be published
in magazines,books or other material that produces profit.
Copyright Chino Gaston 2002.

The most updated version of this guide can be found at www.gamefaqs.com

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II. Introduction
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 Artifacts are probably IMHO one of the major aspects in Heroes 4. I mean 
that even a 
level 1 hero with really good artifacts (i.e. Horned Bow+Flame Arrows) can 
easily take out a
stack of Behemoths with out any help at all. So I created this guide so it 
may help you 
in one of the Major aspects in Heroes of Might and Magic 4. So without further 
ado I present 
THE Artifacts!


-----------------------------THE ARTIFACTS-----------------------------
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III. Basic Equipment
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a.Armour
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Leather
+5 Melee/Ranged Def.

Chain Mail
+8 Melee/Ranged Def. -1 Speed +1 Casting costs

Plate Mail
+10 Melee/Ranged Def. -2 Speed +2 Casting Costs

Shield
+3 Melee Ranges Def.

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b.Weaponry
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Axe
+8 Melee -1 Speed

Long Sword
+3 Melee and Melee Def.

Greatsword
+13 Melee (2hand)

Longbow
+5 Ranged Atk

Crossbow
+3 Ranged Atk (longrange)

Mage Staff
-1 Casting Costs (2hand)

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c.Accesories
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Telescope
+1 Scouting Radius

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IV. Treasure
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a.Armour
---------------------------
Elven Chainmail
+10 Melee and Ranged Def.

Helm of Seeing
Immunity to Blind (friendly creatures also)

Cloak of Warding
+30% Magic Resistance

Cap of Knowledge
+5 SP +1 SP Regen.

Dwarven Shield
+3 Melee/Ranged Def. +20% Melee/Ranged Def.(Friendly targets only)

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b.Weaponry
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Dwarven Hammer
+10 Melee

War Sling
+10 Ranged Atk

David's Sling
+50% more damage to 4th lvl. creatures (friendly creatures only)

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c.Accesories
---------------------------
Ring of Health
+50% HP

Ring of Protection
+20% Melee/Ranged Def. (friendly targets only)

Ring of Wizardry
+5 SP +1 SP Regen.

Warlord's Ring
+20% Melee/Ranged Atk. (friendly targets only)

Ring of Strength
+5 Melee/Ranged Atk.

Cart of Ore
+2 Ore/day

Cart of Lumber
+2 Wood/day

Purse of Gold
+250 gold/day

Bag of Gold
+500 gold/day

Viewing Crystal
+2 Scouting radius

Crystal of Memory
Immunity to Forgetfullnes(all friendly)

Badge of Courage
Immunity to Fear(all friendly)

Gambler's Deck
+1 luck

Horseshoe
+1 luck

4-leaf clover
+1 luck

Crest of Valor
+1 Morale

Spider Silk Arrows
casts bind on target w/ ranged atk

Arrows of stunning
casts stun on target w/ ranged atk

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d.Tomes
-----------------------------
Apprentice's Handbook
All 1st level spells

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V.Minor Artifacts
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a.Armour
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Magic Amplifier
-33% SP usage

Mullich's Helm of Leadership
+2 Morale, +1 speed 

Hideous Mask
Fear atk

Golden Platemail
+25 Melee/ranged def, +1 casting costs

Mage's Robe
-1 casting cost

Steadfast Shield
+30% Melee/ranged def(all friendly), +3 melee/ranged def

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b.Weaponry
----------------------------
Angel's Blade
+3 Melee Atk/Def +50% dmg vs death opponents

Halberd of Swiftwatch
+25 Melee Atk,+2 Speed,Pike Ability,(2hand)

Crusader's Mace
+30% Melee/Ranged atk (all friendly)

Giantslayer
+3 Melee Atk/Def 2X dmg vs 4th level creatures

Sniper's Crossbow
+3 Ranged atk,longrange,longrange(all friendly)

Valder's Crossbow of Sloth
+5 Ranged atk,longrange, casts slow on target

Nomad's Blackbow
+20 ranged atk

Throwing Spear
+3 Melee/ranged atk

Barbarian's Throwing Club
+5 melee/ranged atk, stun atk

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c.Accesories
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Snowshoes
ignores snow terrain penalty

Boots of the Crocodile
ignores swamp terrain penalty

Fireproof Boots
ignores lava terrain penalty

Surefooted boots
ignores rough terrain penalty

Sandwalkers Sandals
ignores sand terrain penalty

Cape of Protection
+30% Melee/ranged def (all friendly)

Cowl of Resistance
+50% Magic Resist

Cloak of Distraction
ignores area threats

Ring of Permanency
Immunity to Dispel,Cancelation and Steal Enchantment

Ring of Speed
+2 Speed

Ring of the Elementals
2X more Elementals during summonings

Ring of the Cobra's Eye
Poisoned Attack

Ring of Lesser Negation
Ignores all "Wards"

Leprechaun Ring
+2 Luck

Eqesitarian's Gloves
+25% Movement on land

Gem Casket
+1 Gem/day

Crystal Figuirine
+1 crystal/day

Flask of Mercury
+1 mercury/day

Braizer of Sulfer
+1 sulfer/day

Sack of Gold 
+750 Gold/day

Purse of Penny Pinching
10% discount on all creature purchases

Poison Arrows
Poisoned Attack

Arrows of Slaying
Slayer Attack

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d. Amulets
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Amulet of Fear
grants user no retaliation ability

Amulet of the Undertaker
+10% Necromancy skill

Statesman's Medal
+10% Diplomacy skill

Ankh of Life
+5% Ressurection skill

Necklace of Charm
+10% Charm Skill

Druid's Chain
+1 lvl to summoning skill

Medal of Honor
+2 Morale(all friendly)

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e. Wands
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Wand of Weakness
Cast weakness

Wand of Illusion
cast Create Illusion

Wand of Ice
cast Ice Bolt

Wand of Healing
Cast Heal

Wand of Haste
Cast Haste

Wand of Fireballs
Cast Fireball

Wand of Fire
Cast Firebolt

Wand of Blessings
Cast Bless

Wand of Animating Dead
Cast Animate Dead

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f. Tomes
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Logbook of the Master Sailor
+25% Movement at Sea, +20% Melee/ranged atk w/basic seamanship

Demonary
2X More Demons are summoned

Journeyman's Notebook
All 2nd Level Spells

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VI.Major Artifacts
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a. Armour
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Armour of Chaos
+20 melee/ranged def, Order Ward

Armour of Death
+20 melee/ranged def, Life Ward

Armour of Order
+20 melee/ranged def, Chaos Ward

Armour of Life
+20 melee/ranged def, Death Ward

Unnatural Armour
+20 melee/ranged def, Nature Ward

Breastplate of Regeneration
+20 melee/ranged def, regen. 20 HP/round +2/level

Brimstone Breastplate
+20 melee/ranged def, Fire Shield

Dragon Scale Armour
+25 melee/ranged def, Fire Resistance

Gryphonheart Plate
+30 melee/ranged def

Scalemail of Strength
+10 melee/ranged def, +10 melee/ranged atk

Shield of Chaos
+3 melee/ranged def,+30% melee/ranged def (all friendly),Order Ward

Death Shield
+3 melee/ranged def,+30% melee/ranged def (all friendly),Life Ward

Shield of Order
+3 melee/ranged def,+30% melee/ranged def (all friendly),Chaos Ward

Life Shield
+3 melee/ranged def,+30% melee/ranged def (all friendly),Death Ward

Unnatural Shield
+3 melee/ranged def,+30% melee/ranged def (all friendly),Nature Ward

Dragon Scale Shield
+3 melee/ranged def,+30% melee/ranged def (all friendly),Fire Protection

Lion's Shield of Courage
+3 melee/ranged def,+40% melee/ranged def (all friendly)

Guardian's Robe
Immune to first 3 attacks in combat

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b. Weaponry
------------------------
Tynan's Dagger of Despair
cast's Sorrow on target when hit

Flaming Sword
+3 Melee atk/def,+30 fire damage +3/level

Sword of Swiftness
+6 melee atk/def, extra melee atk/round

Soul Stealer
+4 melee atk/def, for every 2 HP of damage dealt heal 1 HP

Axe of Legends
+8 melee atk, +40% melee/ranged dmg (all friendly)

Spear of the Centaur
+8 melee/ranged atk, gains Normal Melee ability (all friendly)

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c. Accesories
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Mantle of Spell Turning
+70% Magic Resistance

Boots of Travel
+50% movement on land

Boots of the Explorer
ignores ALL terrain penalties

Winged Sandals
+2 to movement in combat(all friendly)

Mirror of Revenge
magic mirror

Maranthea's Mug
+3 Morale

Shackles of War
neither armies may surrender or retreat

Ring of Regeneration
regen. 20 HP/round +2HP/level

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d. Amulets
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Fizbin of Misfortune
cast Misfortune on all opponents

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e. Staves
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Saint Ranan's Staff
Doubles effect of healing spells,ressurects 20% of killed creatures after 
combat,(2hand)

Staff of Wizardry
Lower's all casting costs for ORDER spells by 50%,(2hand)

Staff of Death
all DEATH spells deal and increase in power level by 50%,(2hand)

Mayhem Staff
all CHAOS DIRECT DAMAGE spells do 50% more damage,(2hand)

Staff of Summoning
reduces casting cost on all SUMMONING spells by 50%,(2hand)

Staff of Power
Reduces casting cost of ALL spells by 1/3,(2hand)

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f. Tomes
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Tome of Life
1st-5th level LIFE spells

Tome of Order
1st-5th level ORDER spells

Tome of Death
1st-5th level DEATH spells

Tome of Chaos
1st-5th level CHAOS spells

Tome of Nature
1st-5th level NATURE spells

Master's Spellbook
all 3rd level spells

Guildmaster's Compendium
all 4th level spells

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VII.Relics
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a. Armour
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Adamantite Plate
+50 Melee/ranged def

Adamantite Shield
+50% melee/ranged def.(all friendly),+3 Melee/Ranged def

Supreme Crown of the Magi
+50 SP +10 SP Regen.

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b. Weaponry
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Thunder Hammer
+8 Melee atk,+70 Electric dmg +7/lvl,(2hand)

Bullrune Axe
+50 Melee atk.

Sword of the Gods
+3 Melee atk/def, +50% dmg (all friendly)

Horned Bow
+50 Ranged Atk

Bow of the Elven King
+5 ranged atk, extra ranged atk per turn (all friendly)

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c. Amulets
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Scarab of Summoning
+100% to summoning skill,raise dead and create illusion effect

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d. Accesories
----------------------
Ring of Greater Negation
Ignores all Protections,Wards and Immunities (ALL targets)

Neener's Invulnerable Cloak
+100% Magic Resistance

Flaming Arrow
Attack all targets withing a 3x3 radius

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e. Tomes
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Archmage's Codex
All 5th lvl spells

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If you have anything to add to this list of artifacts or have a comment on 
the items just
e-mail me at ccgaston@mydestiny.net
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