ЛИГА ГЕРОЕВ

Heroes of Might and Magic IV
A Guide to Haven Units
GameFAQs username: Kryptonite1313 
Neoseeker username: Kryptonite1313


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Disclaimer
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This FAQ is done by Kryptonite1313 only, and no one else. This FAQ 
cannot be posted/copied on other web sites without my permission, and 
stealing my info is strictly prohibited.
 
Only GameFAQs is allowed to host my FAQ...... 

Some of the info about troops has been taken from the creature sheet
that came with my package of Heroes of Might and Magic IV...

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Contents
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1 - Version
2 - Introduction
3 - Haven Buildings
4 - Haven Units
5 - Possible Paths 
6 - Basic Strategy  
7 - Future Stuff
8 - Credits

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Version
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Version 1.1 
- Added cost of building and units 
 
Version 1.0
- Started FAQ 

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Introduction
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Why did I decide to write out a guide for Haven? Well, I had just 
bought Heroes IV, and decided to check out the guides on which faction 
would be best to start off with. Instead, I saw 3 measly guides! I 
didn't want to play as Chaos or Death. I like playing the typical good 
guys. I installed the game and ran it. Hey, presto! Life faction, made 
up of humans, angels and a mechanical unit in a ballista. Sounds cool, 
and at least they're the good guys, I thought. So, I played Lysander's 
campaign and I enjoyed playing Haven so much that I decided to make a 
guide on it.

The Haven faction, closely related to the Castle of Heroes III, has
undergone renovation. Here is a list...

Pikeman
The Pikeman remain in the game, but have been upgraded to Level 2.

Crossbowman
The Crossbowman remain, like the Pikeman, but retain their Level 1 
position.

Griffins
They have found refuge with the Preserve, and have instead been 
replaced by
Ballistae...

Crusaders
They remain in the Haven group, but have been shifted to a respectable 
Level 3.

Monks
They remain too with the group of Haven, but have been somewhat 
"demoted" to Level 3.

Champions
They also remain with Haven, but have been pushed up 1 level to Level 
4, the highest level, along with...

Angels
As usual, they are present, and remain as the strongest of the Haven 
creatures.

As you can see, Life has only swapped out the griffins, amounting to 1 
change in its order of troops. This makes it the least changed outfit 
of Heroes IV. This makes Life a very special faction too. Well, what 
are you waiting for? Read on!

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Haven Buildings
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Fort
You start off with this. It is the basic defense of all towns. 
- No requirements
- No cost 
 
City Hall 
Gives 1000 gold per day. 
- No requirements 
- Costs 2500 gold, 10 wood, 10 ore, 5 crystals and 5 gems 
 
Citadel 
Provides moat and level 2 castle wall. 
- Requires a Fort 
- Costs 7500 gold, 10 wood and 10 ore 
 
Castle 
Provides 3 archer towers and level 3 castle wall. 
- Requires a Citadel 
- Costs 7500 gold, 10 wood and 10 ore

Tavern
Allows you to recruit heroes.
- No requirements
- Costs 500 gold and 2 wood

Abbey
Gives you +2 morale until next battle.
- Requires a Fort
- Costs 1000 gold, 4 wood and 4 ore

Squire's Guild
Allows you to recruit Squires.
- Requires a Fort
- Costs 1500 gold

Archery Range
Allows you to recruit Crossbowmen.
- Requires a Fort
- Costs 1500 gold

Order of Paladins
Allows you to purchase a variety of goods and equipment.
- No requirements
- Costs 3000 gold and 14 ore
 
Holy Cathedral Level 1-5 
Gives you spell and regenerates 20-100% of magic points every day 
stayed there. 
- No requirements 
- Costs 1000 gold, 1 wood and 1 ore(each upgrade) 
 
Order of Nature/Enchantment 
Gives Nature/Order spells. 
- Requires Holy Cathedral 
- Costs 2500 gold, 2 wood, 2 ore and 2 crystal each 

Ballista Works
Allows you to recruit Ballistae
- Requires a Squire's Guild OR Archery Range
- Costs 3000 gold and 6 wood

Guardhouse
Allows you to recruit Pikemen.
- Requires a Squire's Guild OR Archery Range
- Costs 3000 gold, 3 wood and 3 ore

Monastery
Allows you to recruit monks.
- Requires an Abbey and a Balista Works OR Guardhouse
- Costs 6250 gold, 4 wood, 4 ore and 8 crystals

Barracks
Allows you to recruit crusaders.
- Require an Order of Paladins and Ballista Works OR Guardhouse
- Costs 6250 gold, 12 wood and 12 ore 

Seminary
Allows you to learn 4 skills(random) at a cost of 2000 each.
- Requires an Abbey
- Costs 5750 gold, 5 wood, 5 ore, 2 crystal and 2 gems

Stables
Increases movement rate of horse over the week.
- No requirements
- Costs 2750 gold and 10 wood

Altar of Light
Allows you to recruit Angels.
- Requires a Seminary and a Monastery OR Barracks
- Costs 14000 gold, 12 wood, 10 ore, 15 crystal and 12 gem

Champion's Chapter
Allows you to recruit champions.
- Requires a stable and a Monastery OR Barracks
- Costs 14000 gold, 40 wood and 32 ore

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Haven Units
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Squire
Level 1 troop
Damage - 2-3
Hit points - 10
Attack - 9
Defense - 11
Move - 6
Speed - 5
Special Ability - Able to randomly stun enemies that are attacked by 
squires
Weekly Growth - 21 
Cost per troop - 26 gold
Recruited in Town - Yes
Squires aren't actually that bad. Their stunning ability is quite 
useful at times, and although they have low hit points, they make good 
meat shields for Crossbowmen. The damage they do and defense is above 
average, but their movement rate leaves much to be desired, at a measly 
6, which is bad for a melee troop. They have a weekly growth of 21, 
which is quite average in terms of the high production level of the 
Level ones. Therefore, I must say they are middle tier troops only.

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Crossbowmen
Level 1 troop 
Damage - 2-3 
Hit points - 10 
Attack - 9 
Defense - 11 
Move - 6 
Speed - 2 
Special Ability - 10 shots, no penalty for range 
Weekly Growth - 16 
Cost per troop - 32 gold 
Recruited in Town - Yes 
Since crossbowmen are ranged troops, I can't do much of a comparison 
with other melee troops. There are only 4 level 1 ranged troops in the 
game, and crossbowmen rate second only to Halflings. They beat out the 
centaurs and orcs because of their growth rate and shots available. The 
centaur can only fire a measly 4 arrows, and orcs only 6. The 
crossbowmen's 10 are usually more than enough. They also do not have a 
ranged penalty, which is good. They do reasonable damage, although 
their speed is probably the slowest of all the troops in Heroes.(save 
zombies)For an archer group, they have quite high hp, and with a weekly 
growth of 16(high for level 1 ranged), you can't go wrong with them... 
 
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Peasant 
Level 1 troop 
Damage - 2-3 
Hit points - 10 
Attack - 6 
Defense - 7 
Move - 5 
Speed - 2 
Special Ability - Contributes 1 gold per day per peasant 
Weekly Growth - 36 
Cost per troop - (Not known as of yet) 
Recruited in Town - No
Horrible defense, horrible attack, lousy movement, lousy speed. If you 
can ignore that, then you'll find its 2-3 damage and weekly growth of 
36(!) to be of some help. If you take in the 4 hovels the start of 
Lysander's final campaign, that equates 36 X 4= 144 gold per day. 
Another week and you'll be earning 288 gold per day. Another equates 
432 PER DAY. In a month, you can haul in 576 per day and if you collect 
even more... You can see how useful that is, so let them rot in town, 
earning money for you... 
 
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Ballista 
Level 2 troop 
Damage - 5-7 
Hit points - 28 
Attack - 15 
Defense - 16  
Move - 3 
Speed - 0 
Special Ability - No range and obstacle penalty, mechanical, 20 shots 
Weekly Growth - 7 
Cost per troop - 190 gold 
Recruited in Town - Yes 
Ok, I was wrong about the crossbowman being second slowest. So? Sue me. 
This is the most sluggish thing you have ever seen. Trust me. Luckily, 
with it's decent HP and average attack and defense, as well as it 
bountiful 20 shots, you'll never have to move. These things, with 
its weekly growth of 7, when put onto an archer tower, can wreak havoc, 
seeing that it can't be affected by mind spells. Keep in mind, however, 
that hauling these things in your party seems to have a negative effect 
of movement over the adventure map...

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Pikeman 
Level 2 troop
Damage - 6-8 
Hit points - 30 
Attack - 12 
Defense - 14 
Move - 6 
Speed - 4 
Special Ability - Long weapon, Negate first strike 
Weekly Growth - 9 
Cost per troop - 150 gold 
Recruited in Town - Yes 
Pikeman are decent units, with high hp, average damage, but rather low 
attack and defense. Although they don't move too fast, their pikes give 
them something like a 2 square, no retaliation attack, as long as they 
have the space. They also negate 1st strike, which is good, and have a 
weekly growth of 9, the highest of level 2 units. Overall, a good troop 
to add into your army, and a good meat shield as well. 
 
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Crusader 
Level 3 troop 
Damage - 10-16 
Hit points - 65 
Attack - 22 
Defense - 23  
Move - 6 
Speed - 7 
Special Ability - Two attacks, Death Ward 
Weekly Growth - 5 
Cost per troop - 650 gold 
Recruited in Town - Yes 
The Crusader is one of the weaker level 3 troops, with average attack, 
defense, movement and speed. Its weekly growth is above average, but 
its horrible 65 hit points for a melee questions its usefulness. 
However, it does have the ability to attack twice, boosting its base 
damage to 20-32! This is considered very high in terms of level 3 
creatures. I haven't even mentioned the usefulness of an innate death 
ward, taking less against death creatures yet meting out much more(as 
long as opponents are not level 4 creatures). Overall, good if it was a 
level 2 troop, but at level 3, it doesn't make the cut, due to it's 
poor HP. 
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Monk 
Level 3 troop 
Damage - 10-15 
Hit points - 55 
Attack - 20 
Defense - 22  
Move - 6 
Speed - 5 
Special Ability - Ranged, Death Ward, 12 shots 
Weekly Growth - 6 
Cost per troop - 550 gold 
Recruited in Town - Yes 
Monks are average troops that better crusaders only by a little bit. 
They mete out decent damage at a rate of 10-15, but their true strength 
lies in their growth of 6 per week. This is even higher than the 
crusaders. 12 shots aren't too shabby too, but 55 hp makes it an easy 
target. Luckily, it takes after the Crusader, arming itself with a 
Death Ward. Watch out, skellies! A rather average troop, I'll say... 
 
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Champion 
Level 4 troop 
Damage - 24-36 
Hit points - 150 
Attack - 25 
Defense - 25  
Move - 10 
Speed - 6 
Special Ability - Jousting bonus, 1st strike 
Weekly Growth - 4 
Cost per troop - [Forgot to check. Can someone please send me the 
info?] 
Recruited in Town - Yes 
Champions are once again here. However, they show up this time as the 
WEAKEST level 4 troops. Lousy hp, defense, attack contribute to that. 
Their damage isn't too bad, and can be boosted further with the 
jousting bonus. It can also move quite far and get its turn quite fast, 
and surprisingly, has the HIGHEST growth rate of all level 4s. That 
means that for every 4 champions, Chaos enemies would only get 1 black 
dragon. This is good, since you can accumulate a lot of champions in a 
short time. However, even with that, they can't compare to... 
 
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Angel 
Level 4 troop 
Damage - 40-65 
Hit points - 230 
Attack - 30 
Defense - 34  
Move - 15 
Speed - 10 
Special Ability - Flying, Able to resurrect 
Weekly Growth - 2 
Cost per troop - 4000 gold, 2 crystal 
Recruited in Town - Yes 
Angels are definitely the best utility troops out there, They have 
decent hp, high defense, decent attack, and mete out 40-65 base damage, 
which is quite decent as well. Best of all, they can fly very far and 
have the 2nd highest speed, giving them a head start on enemies. Capable 
of resurrecting dead allies as well (even heroes); I have to say that 
angels are THE utility troops and should be chosen over Champions any 
day. 
 
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Possible Paths
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1- Squires AND Crossbowmen - Pikeman - Crusader - Angel 
Not recommended, only 1 archer  
 
2- Squires AND Crossbowmen - Pikeman - Crusader - Champion 
Not recommended, only 1 archer 
 
3- Squires AND Crossbowmen - Pikeman - Monk - Angel
My recommendation, good dose of melee and ranged, has an innate healer 
and together better growth than [5]. 

4- Squires AND Crossbowmen - Pikeman - Monk - Champion  
Can do, but lacks innate healer 
 
5- Squires AND Crossbowmen - Ballista - Crusader - Angel 
Good choice, but less growth in ballista and crusader. 
 
6- Squires AND Crossbowmen - Ballista - Crusader - Champion 
Can do, but lacks innate healer 
 
7- Squires AND Crossbowmen - Ballista - Monk - Angel 
Not recommended, no "meat shields" 
 
8- Squires AND Crossbowmen - Ballista - Monk - Champion 
Not recommended, no "meat shields" 
 
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Basic Strategy
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Soon to come... 
 
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Future Stuff
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- Will finish "Basic Strategy" 
- Will add section "How to fight other factions" 
- Will add section on spells 
More to come... 

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Credits
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GameFAQs 
Giving me the chance to post my FAQ 
 
Neoseeker 
For hosting my FAQ as well 
 
3DO and NWC 
Making Heroes IV, duh! 
 
Myself, for obvious reasons 
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