ЛИГА ГЕРОЕВ
Heroes of Might and Magic IV
Artifacts Guide v.1.0
by:Chino Gaston
April 24 2002
ccgaston@mydestiny.net
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TABLE OF CONTENTS
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I. Disclaimer
II. Introduction
III. Basic Equipment
a. Armour
b. Weaponry
c. Accesories
IV. Treasure
a. Armour
b. Weaponry
c. Accesories
d. Tomes
V. Minor Artifacts
a. Armour
b. Weaponry
c. Accesories
d. Amulets
e. Wands
f. Tomes
VI. Major Artifacts
a. Armour
b. Weaponry
c. Accesories
d. Amulets
e. Staves
f. Tomes
VII. Relics
a. Armour
b. Weaponry
c. Amulets
d. Accesories
e. Tomes
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I. Disclaimer
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I don't have any relations with NWC and/or 3do. I created this guide for people
who want to get
the best out of the wonderful game 3do and NWC published. This Document is
100% non-profit. You
may put this up on your own website as long as you inform me this however
may not be published
in magazines,books or other material that produces profit.
Copyright Chino Gaston 2002.
The most updated version of this guide can be found at www.gamefaqs.com
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II. Introduction
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Artifacts are probably IMHO one of the major aspects in Heroes 4. I mean
that even a
level 1 hero with really good artifacts (i.e. Horned Bow+Flame Arrows) can
easily take out a
stack of Behemoths with out any help at all. So I created this guide so it
may help you
in one of the Major aspects in Heroes of Might and Magic 4. So without further
ado I present
THE Artifacts!
-----------------------------THE ARTIFACTS-----------------------------
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III. Basic Equipment
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a.Armour
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Leather
+5 Melee/Ranged Def.
Chain Mail
+8 Melee/Ranged Def. -1 Speed +1 Casting costs
Plate Mail
+10 Melee/Ranged Def. -2 Speed +2 Casting Costs
Shield
+3 Melee Ranges Def.
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b.Weaponry
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Axe
+8 Melee -1 Speed
Long Sword
+3 Melee and Melee Def.
Greatsword
+13 Melee (2hand)
Longbow
+5 Ranged Atk
Crossbow
+3 Ranged Atk (longrange)
Mage Staff
-1 Casting Costs (2hand)
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c.Accesories
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Telescope
+1 Scouting Radius
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IV. Treasure
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a.Armour
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Elven Chainmail
+10 Melee and Ranged Def.
Helm of Seeing
Immunity to Blind (friendly creatures also)
Cloak of Warding
+30% Magic Resistance
Cap of Knowledge
+5 SP +1 SP Regen.
Dwarven Shield
+3 Melee/Ranged Def. +20% Melee/Ranged Def.(Friendly targets only)
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b.Weaponry
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Dwarven Hammer
+10 Melee
War Sling
+10 Ranged Atk
David's Sling
+50% more damage to 4th lvl. creatures (friendly creatures only)
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c.Accesories
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Ring of Health
+50% HP
Ring of Protection
+20% Melee/Ranged Def. (friendly targets only)
Ring of Wizardry
+5 SP +1 SP Regen.
Warlord's Ring
+20% Melee/Ranged Atk. (friendly targets only)
Ring of Strength
+5 Melee/Ranged Atk.
Cart of Ore
+2 Ore/day
Cart of Lumber
+2 Wood/day
Purse of Gold
+250 gold/day
Bag of Gold
+500 gold/day
Viewing Crystal
+2 Scouting radius
Crystal of Memory
Immunity to Forgetfullnes(all friendly)
Badge of Courage
Immunity to Fear(all friendly)
Gambler's Deck
+1 luck
Horseshoe
+1 luck
4-leaf clover
+1 luck
Crest of Valor
+1 Morale
Spider Silk Arrows
casts bind on target w/ ranged atk
Arrows of stunning
casts stun on target w/ ranged atk
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d.Tomes
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Apprentice's Handbook
All 1st level spells
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V.Minor Artifacts
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a.Armour
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Magic Amplifier
-33% SP usage
Mullich's Helm of Leadership
+2 Morale, +1 speed
Hideous Mask
Fear atk
Golden Platemail
+25 Melee/ranged def, +1 casting costs
Mage's Robe
-1 casting cost
Steadfast Shield
+30% Melee/ranged def(all friendly), +3 melee/ranged def
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b.Weaponry
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Angel's Blade
+3 Melee Atk/Def +50% dmg vs death opponents
Halberd of Swiftwatch
+25 Melee Atk,+2 Speed,Pike Ability,(2hand)
Crusader's Mace
+30% Melee/Ranged atk (all friendly)
Giantslayer
+3 Melee Atk/Def 2X dmg vs 4th level creatures
Sniper's Crossbow
+3 Ranged atk,longrange,longrange(all friendly)
Valder's Crossbow of Sloth
+5 Ranged atk,longrange, casts slow on target
Nomad's Blackbow
+20 ranged atk
Throwing Spear
+3 Melee/ranged atk
Barbarian's Throwing Club
+5 melee/ranged atk, stun atk
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c.Accesories
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Snowshoes
ignores snow terrain penalty
Boots of the Crocodile
ignores swamp terrain penalty
Fireproof Boots
ignores lava terrain penalty
Surefooted boots
ignores rough terrain penalty
Sandwalkers Sandals
ignores sand terrain penalty
Cape of Protection
+30% Melee/ranged def (all friendly)
Cowl of Resistance
+50% Magic Resist
Cloak of Distraction
ignores area threats
Ring of Permanency
Immunity to Dispel,Cancelation and Steal Enchantment
Ring of Speed
+2 Speed
Ring of the Elementals
2X more Elementals during summonings
Ring of the Cobra's Eye
Poisoned Attack
Ring of Lesser Negation
Ignores all "Wards"
Leprechaun Ring
+2 Luck
Eqesitarian's Gloves
+25% Movement on land
Gem Casket
+1 Gem/day
Crystal Figuirine
+1 crystal/day
Flask of Mercury
+1 mercury/day
Braizer of Sulfer
+1 sulfer/day
Sack of Gold
+750 Gold/day
Purse of Penny Pinching
10% discount on all creature purchases
Poison Arrows
Poisoned Attack
Arrows of Slaying
Slayer Attack
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d. Amulets
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Amulet of Fear
grants user no retaliation ability
Amulet of the Undertaker
+10% Necromancy skill
Statesman's Medal
+10% Diplomacy skill
Ankh of Life
+5% Ressurection skill
Necklace of Charm
+10% Charm Skill
Druid's Chain
+1 lvl to summoning skill
Medal of Honor
+2 Morale(all friendly)
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e. Wands
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Wand of Weakness
Cast weakness
Wand of Illusion
cast Create Illusion
Wand of Ice
cast Ice Bolt
Wand of Healing
Cast Heal
Wand of Haste
Cast Haste
Wand of Fireballs
Cast Fireball
Wand of Fire
Cast Firebolt
Wand of Blessings
Cast Bless
Wand of Animating Dead
Cast Animate Dead
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f. Tomes
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Logbook of the Master Sailor
+25% Movement at Sea, +20% Melee/ranged atk w/basic seamanship
Demonary
2X More Demons are summoned
Journeyman's Notebook
All 2nd Level Spells
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VI.Major Artifacts
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a. Armour
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Armour of Chaos
+20 melee/ranged def, Order Ward
Armour of Death
+20 melee/ranged def, Life Ward
Armour of Order
+20 melee/ranged def, Chaos Ward
Armour of Life
+20 melee/ranged def, Death Ward
Unnatural Armour
+20 melee/ranged def, Nature Ward
Breastplate of Regeneration
+20 melee/ranged def, regen. 20 HP/round +2/level
Brimstone Breastplate
+20 melee/ranged def, Fire Shield
Dragon Scale Armour
+25 melee/ranged def, Fire Resistance
Gryphonheart Plate
+30 melee/ranged def
Scalemail of Strength
+10 melee/ranged def, +10 melee/ranged atk
Shield of Chaos
+3 melee/ranged def,+30% melee/ranged def (all friendly),Order Ward
Death Shield
+3 melee/ranged def,+30% melee/ranged def (all friendly),Life Ward
Shield of Order
+3 melee/ranged def,+30% melee/ranged def (all friendly),Chaos Ward
Life Shield
+3 melee/ranged def,+30% melee/ranged def (all friendly),Death Ward
Unnatural Shield
+3 melee/ranged def,+30% melee/ranged def (all friendly),Nature Ward
Dragon Scale Shield
+3 melee/ranged def,+30% melee/ranged def (all friendly),Fire Protection
Lion's Shield of Courage
+3 melee/ranged def,+40% melee/ranged def (all friendly)
Guardian's Robe
Immune to first 3 attacks in combat
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b. Weaponry
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Tynan's Dagger of Despair
cast's Sorrow on target when hit
Flaming Sword
+3 Melee atk/def,+30 fire damage +3/level
Sword of Swiftness
+6 melee atk/def, extra melee atk/round
Soul Stealer
+4 melee atk/def, for every 2 HP of damage dealt heal 1 HP
Axe of Legends
+8 melee atk, +40% melee/ranged dmg (all friendly)
Spear of the Centaur
+8 melee/ranged atk, gains Normal Melee ability (all friendly)
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c. Accesories
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Mantle of Spell Turning
+70% Magic Resistance
Boots of Travel
+50% movement on land
Boots of the Explorer
ignores ALL terrain penalties
Winged Sandals
+2 to movement in combat(all friendly)
Mirror of Revenge
magic mirror
Maranthea's Mug
+3 Morale
Shackles of War
neither armies may surrender or retreat
Ring of Regeneration
regen. 20 HP/round +2HP/level
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d. Amulets
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Fizbin of Misfortune
cast Misfortune on all opponents
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e. Staves
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Saint Ranan's Staff
Doubles effect of healing spells,ressurects 20% of killed creatures after
combat,(2hand)
Staff of Wizardry
Lower's all casting costs for ORDER spells by 50%,(2hand)
Staff of Death
all DEATH spells deal and increase in power level by 50%,(2hand)
Mayhem Staff
all CHAOS DIRECT DAMAGE spells do 50% more damage,(2hand)
Staff of Summoning
reduces casting cost on all SUMMONING spells by 50%,(2hand)
Staff of Power
Reduces casting cost of ALL spells by 1/3,(2hand)
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f. Tomes
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Tome of Life
1st-5th level LIFE spells
Tome of Order
1st-5th level ORDER spells
Tome of Death
1st-5th level DEATH spells
Tome of Chaos
1st-5th level CHAOS spells
Tome of Nature
1st-5th level NATURE spells
Master's Spellbook
all 3rd level spells
Guildmaster's Compendium
all 4th level spells
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VII.Relics
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a. Armour
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Adamantite Plate
+50 Melee/ranged def
Adamantite Shield
+50% melee/ranged def.(all friendly),+3 Melee/Ranged def
Supreme Crown of the Magi
+50 SP +10 SP Regen.
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b. Weaponry
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Thunder Hammer
+8 Melee atk,+70 Electric dmg +7/lvl,(2hand)
Bullrune Axe
+50 Melee atk.
Sword of the Gods
+3 Melee atk/def, +50% dmg (all friendly)
Horned Bow
+50 Ranged Atk
Bow of the Elven King
+5 ranged atk, extra ranged atk per turn (all friendly)
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c. Amulets
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Scarab of Summoning
+100% to summoning skill,raise dead and create illusion effect
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d. Accesories
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Ring of Greater Negation
Ignores all Protections,Wards and Immunities (ALL targets)
Neener's Invulnerable Cloak
+100% Magic Resistance
Flaming Arrow
Attack all targets withing a 3x3 radius
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e. Tomes
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Archmage's Codex
All 5th lvl spells
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If you have anything to add to this list of artifacts or have a comment on
the items just
e-mail me at ccgaston@mydestiny.net
«ЛИГА ГЕРОЕВ»
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